# Mac Plugin not available on Logic

**URL:** <https://forum.juce.com/t/mac-plugin-not-available-on-logic/53926>\
**Category:** MacOSX and iOS\
**Created:** [November 29, 2022, 12:25pm UTC](https://forum.juce.com/t/mac-plugin-not-available-on-logic/53926 "2022-11-29T12:25:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![daniel](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/daniel/32/790_2.png) [@daniel](https://forum.juce.com/u/daniel)\
**Post date:** [November 29, 2022, 12:41pm UTC](https://forum.juce.com/t/mac-plugin-not-available-on-logic/53926/2 "2022-11-29T12:41:52Z")

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I counted the same question 5 times in one week…

Make sure to build the correct architecture, not “My Mac” but “Any Mac”, see this post:

> [@Logic does not find my Audio Plugin](https://forum.juce.com/t/logic-does-not-find-my-audio-plugin/53867/16):
>
> At the top of the Xcode window, there should be an area that says “My Mac”. Click that and choose “My Mac (Rosetta)”, that will build using the Intel architecture. Leaving it on “My Mac” will build (as you probably guessed) only for the native architecture of your computer (hence ARM), while “Any Mac” will build a Universal Binary that will contain support for both architectures, if I recall correctly

Apart from that if you built the first time run `killall -9 AudioComponentRegistrar`. This does the same to finding new plugins like restarting the Mac.

Good luck

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