Hi. This is my second week with JUCE so I’m still getting my bearings but right now I’m running into an issue gracefully shutting down when my app is exited.
I currently have a thread running a loop that checks for MIDI connections and disconnections every half second. The object that handles this has a destructor that tells the loop to stop, therefore allowing the threads to exit before the object is destroyed.
The problem is that the thread runs a
callFunctionOnMessageThread and for some reason, if the timing is wrong, the MessageManager will error on the
jassertfalse inside that function.
I’m wondering, why is that? Is there a maximum time that things must be torn down in and the half-second sleep in my loop is too much? Or is something destroying the MessageThread independent of the objects that are within the MainComponent?