Migrating an AudioUnit to PluginEffect?

Loving tracktion engine so far! I’m looking to migrate some of our effects (currently written as custom audio units) to tracktion engine as ClipEffects, and was wondering if there’s an example or other recommended resource for doing that.

Seems like a copy of Loading a custom ExternalPlugin - #3 by stonepresto, closing

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Yes, I’m not sure what you actually want are ClipEffects, sounds like you want to add real-time processing to the signal chain which is best done through either subclassing te::Plugin or registering a custom AudioPluginFormat with the PluginFormatManager available from engine.getPluginManager().
E.g. engine.getPluginManager().pluginFormatManager.addFormat (new MyCustomPluginFormat());

Does that help?

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