Hide context deactivation method from the OpenGLContext interface can produce some problems:
(On Win7-64 NVidia GTX580 with 296.10 WHQL driver):
1: wglShareLists return false with last error set to ERROR_BUSY if the other context is active on another thread. Else, it’s work fine.
2: wglDeleteContext (called in juce message thread) seems to freeze all others active shared context threads during 1 or 2 seconds.
Perform a cleaning wglMakeCurrent (0, 0) call in shutdownOnRenderThread() resolves this second problem.