I’m considering adding In-App purchases to the app I’m developing. This seems to be the best way of monetising mobile apps, according to statistics around the net. I’m wondering whether this still holds for specialised / niche audio apps.
Does anyone here have experience of releasing free and pro versions of an app, or using In-App Purchases? I’d be interested to hear of peoples experiences. Of course, releasing just one app at a given price is the simplest, however I’d like to make my app available to as many users as possible, and many people are put off by having to pay before they try an app out.