Is there any way to get begin/end for mouse wheel gestures?
We’re having a hard time coalescing gestures with mouse wheels where isSmooth == true for things like undo/redo. Currently, we just get a ton of mouseWheelMove callbacks for each gesture, which adds a lot of unnecessary points to our undo stack.
yeah, it’s certainly not something that’s possible on all platforms. It may be available on OSX if you’re using a trackpad, but if we added support for that, then I’m not sure how it could emulate the callbacks on other platforms.
Yeah, that makes sense. It’s definitely available on OS X because that’s how we previously handled mouse wheel support.
Would it be possible to implement begin/end where it’s available and just wrap all mouseWheelMove calls in begin/end calls where it’s not? Folks who don’t care about begin/end could just not override them, but we could significantly improve the Mac trackpad UX if we had it.
Hmm - adding virtual methods to all the mouse listeners is a really non-trivial task. Will ponder it, but TBH since most platforms won’t support this, and the fallback would (I guess…) involve just a timer so that it sends an end message a couple of hundred ms after the last scroll event, you might as well just implement that yourself in the meantime.
For most mice, the above^ is accurate because they really have no concept of a gesture and are meant to be handled as discrete events. Would that make the task any easier?
No Update anout this topic? it should be very useful to have methods that @goodhertz suggested, for example now I have a clip in a timeline and if I drag this clip while engine is in play glitches are rised, I’d like to unhook engine from timeline gui for the time wheel is moving, but without a method mouseWheelEnd(); I’m not able to recognize the end of wheel moving to hook up engine to gui…