mouseWheelMove begin & end?

Gotcha. I think the fallback could be dumber than the timer approach though. You could just literally replace all mouseWheelMove calls with this:

mouseWheelBegin();
mouseWheelMove();
mouseWheelEnd();

For most mice, the above^ is accurate because they really have no concept of a gesture and are meant to be handled as discrete events. Would that make the task any easier?

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