Hey guys -
I just updated to the latest and see an issue with multiple openGL contexts.
Will dig in more over the next week, but short version is that I have an application with multiple documentWindows each with their own openGLContext.
Previously this was fine, but after the update there is some sort of deadlock happening between various openGL threads swap buffers / etc.
Removing the attach/detach GL code from one of the docWindows solves the issue.
Anyway, like I said, not totally sure whats going on, but thought someone there might have an idea offhand.