Hi,
in order to allow for legacy support of the QuickTime Music Synthesizer on the Mac, I need to include the QuickTimeMusic framework. Therefore I put this at the very beginning of the involved cpp file:
[code]#define Point CarbonDummyPointName // (workaround to avoid definition of “Point” by old Carbon headers)
#include <QuickTime/QuickTimeMusic.h>
#undef Point
#include “MyClass.h”
…[/code]
The header MyClass.h (indirectly) includes JuceHeader.h as the first include file. Now I get loads of errors:
error: 'uint16' does not name a type
error: 'uint8' does not name a type
error: 'uint32' does not name a type
These errors do not occur when I comment out the QuickTime include statement. This indicates that I have a namespace issue (because these types are included by juce.h). My own code obviously is no longer compiled in JUCE_NAMESPACE, which it should. How could the QuickTime include mess around with namespaces that much?
- Is there a way to debug at compile time which namespace is currently active?
- Did anyone successfully include the QuickTimeMusic framework, or a similar one that is not included by Juce out of the box?
Any hint is much appreciated!
Thanks.