We have a problem with the native OSX menu, when one of the menus is open it stops all drawing in the windows, including openGL components.
You can also see this in the Multithreading demo in the Juce demo app. When you set the menu to OSX native and then open a menu all the balls stop moving.
Anything we can do about this? It’s very annoying ;-(
Also, when you press and hold down a button (or any other component) the drawing slows down dramatically, you can also see this behavior in the multithreaded balls demo, just click and hold anywhere in the window and the balls animations get really choppy.