# Note and chord Detection

**URL:** <https://forum.juce.com/t/note-and-chord-detection/18963>\
**Category:** General JUCE discussion\
**Created:** [September 5, 2016, 7:26am UTC](https://forum.juce.com/t/note-and-chord-detection/18963 "2016-09-05T07:26:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![99bits](https://avatars.discourse-cdn.com/v4/letter/9/57b2e6/32.png) [@99bits](https://forum.juce.com/u/99bits)\
**Post date:** [September 5, 2016, 7:26am UTC](https://forum.juce.com/t/note-and-chord-detection/18963/1 "2016-09-05T07:26:27Z")

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Hi all,

I’m researching various tools that can be used for building a note and chord detection module that can be used within Unity3d gaming engine. Is this something that can be done with Juce?

Cheers.

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**Author:** ![jimc](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/jimc/32/16067_2.png) [@jimc](https://forum.juce.com/u/jimc)\
**Post date:** [September 5, 2016, 9:10am UTC](https://forum.juce.com/t/note-and-chord-detection/18963/2 "2016-09-05T09:10:26Z")

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You could certainly write that type of thing with JUCE, and I’m told but have never tried, that it’s possible to integrate C++ modules into Unity.

Have you looked at the VAMP plugins?

The VAMP SDK is very easy to integrate into JUCE (or any other C++ code).

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**Author:** ![yairadix](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/yairadix/32/1114_2.png) [@yairadix](https://forum.juce.com/u/yairadix)\
**Post date:** [September 5, 2016, 10:19am UTC](https://forum.juce.com/t/note-and-chord-detection/18963/3 "2016-09-05T10:19:05Z")

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Afaik it’s not such a well-solved commodity task.

For example Guitar-Hero and Rock-Band’s pitch detection is obviously really bad because it insists that I miss notes! 😉
