Offline Rendering AudioProcessorGraph [SOLVED]

Yes… but here’s it rendered starting at bar 10 and ending at bar 18

Rail

OMG… I’m a terrible person… I’m so sorry…

void AudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)

{

mAudioGraph->setNonRealtime(isNonRealtime());

I never told the graph it’s running in non-realtime :cold_sweat: