[img]http://s3-eu-west-1.amazonaws.com/stvle/819d42843d9cfd239c375110d8783ed4.png[/img]
[img]http://s3-eu-west-1.amazonaws.com/stvle/819d42843d9cfd239c375110d8783ed4.png[/img]
Interesting stuff.
Yes, it does sound like a misendianism, but couldn't say for sure where to look for the problem..
ok, i'll look into it and report.
ImagePixelData::Ptr OpenGLImageType::create (const Image& image) const { OpenGLContext* currentContext = OpenGLContext::getCurrentContext(); jassert (currentContext != nullptr); int w = image.getWidth(); int h = image.getHeight(); ScopedPointer<OpenGLFrameBufferImage> im (new OpenGLFrameBufferImage (*currentContext, w, h)); if (!im->frameBuffer.initialise(*currentContext, image)) return nullptr; return im.release(); }