I noticed that if I try and include the openGL framework in an AudioUnit … I suddenly get the errors below.
What’s really strange is that if I then remove the framework, clean, and recompile … the errors persist!
Anyone got insight into that?
You should be able to replicate with the demoPlug … just add OpenGL to the list of frameworks. Note, you do not need to add the juce_openGL stuff … just the Apple framework.
Is there some base incompatibility here … like “hey man, you can’t use openGL for plugins … duh!” ? Please holler if so.
Also - using OSX 10.7, xcode 4.3. On the tip. 64 bit.