openGL and AudioUnits


#1

I noticed that if I try and include the openGL framework in an AudioUnit … I suddenly get the errors below.

What’s really strange is that if I then remove the framework, clean, and recompile … the errors persist!

Anyone got insight into that?

You should be able to replicate with the demoPlug … just add OpenGL to the list of frameworks. Note, you do not need to add the juce_openGL stuff … just the Apple framework.

Is there some base incompatibility here … like “hey man, you can’t use openGL for plugins … duh!” ? Please holler if so.

Also - using OSX 10.7, xcode 4.3. On the tip. 64 bit.


#2

No idea what’s going on there. Just adding the openGL classes shouldn’t have any effect at all on any AU stuff.