Hi all, I’ve been reading a lot of the posts on here having to do with OpenGL contexts. To make it short, my question is this: Is there a nice Juce-y way to create an OpenGL context when my app starts up, and have the context be guaranteed to persist (and not be destroyed) through the entire running of my app, so that my OpenGLComponent(s) will always have access to textures I’ve loaded, etc.? I really want to only have to load my textures (and shaders, fbo’s, etc.) once!!
p.s. I’m fairly experienced in native Windows OpenGL programming, so I know this is possible. I just want to know how to do it in Juce, primarily so I can have it work in cross-platform code.