OpenGL multisampling feature on Windows is not working


#1

I am using JUCE 5.2.1, and the OpenGL multisampling feature is not working on Windows, apparently in the file juce_OpenGL_win32.h, line 36:
NativeContext (Component& component,
const OpenGLPixelFormat& pixelFormat,
void* contextToShareWith,
bool /useMultisampling/,
OpenGLVersion)

“useMultisampling” parameter is commented out, my initialization code is:

openGLContext_.setComponentPaintingEnabled(true);
openGLContext_.setMultisamplingEnabled(true);
openGLContext_.setRenderer(this);
openGLContext_.setContinuousRepainting(false);
OpenGLPixelFormat pixelFmt(8, 8, 0, 0);
pixelFmt.multisamplingLevel = 128;
openGLContext_.setPixelFormat(pixelFmt);
openGLContext_.attachTo(*this);
this->setOpaque(false);

is there anyone helping me?

Thank you in advance.