well it seems that we have ourselves an opengl component.
wicked…
Jules, do you know that if you have multiple Opengl contexts that you have to call wglMakeCurrent(hDC, hRC) before you can render a context.
Otherwise only the last created openglcanvas will actually show something.
cool that you included a drag and drop example as well in the download you posted…i’m gonna have a look at that, haven’t got it to work yet …
Jules, i tried using your OpenGLComponent but msvc says that is is not able to find the base class.
I downloaded juce version 1.9 and builded it.
I think some compilere directives are wrong, do you know what i have todo to enable opengl?