OpenGLAppComponent not repainting when covered


I'm trying to implement the openglappcomponent as a component in a window. I've disabled ContinuousRepainting as I'd like to trigger repaints on demand. Everything is working as intended except when covering the the component with another window. It seems that paint/render in the GL-component isn't triggered in this scenario. This is all very similar to this old thread:

What is required in order to have the GL-component repainted when dirty?

Hi okunnig, this is in-deed a bug in JUCE and should now be fixed in the latest tip. Thank you for reporting!

Thank you for the quick response and fix! I'll upgrade as soon as possible.