Microsoft Visual C++ 2010, Win 7 32 bit.
I get these errors trying to compile this demo "out of the box"
1> MainComponent.cpp 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(52): warning C4305: 'initializing' : truncation from 'double' to 'float' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(71): warning C4305: 'argument' : truncation from 'double' to 'float' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(118): error C2059: syntax error : '{' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(118): error C2143: syntax error : missing ';' before '{' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(134): error C2143: syntax error : missing ';' before '}' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(136): error C2059: syntax error : '{' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(136): error C2143: syntax error : missing ';' before '{' 1>d:\dev\c++\juce\examples\openglappexample\source\maincomponent.cpp(149): error C2143: syntax error : missing ';' before '}'
in this initialization code (at the opening braces):
vertexShader = { "attribute vec4 position;\n" "attribute vec4 sourceColour;\n" "attribute vec2 texureCoordIn;\n" "\n" "uniform mat4 projectionMatrix;\n" "uniform mat4 viewMatrix;\n" "\n" "varying vec4 destinationColour;\n" "varying vec2 textureCoordOut;\n" "\n" "void main()\n" "{\n" " destinationColour = sourceColour;\n" " textureCoordOut = texureCoordIn;\n" " gl_Position = projectionMatrix * viewMatrix * position;\n" "}\n"}; fragmentShader = {