On mac at least when I click and hold over a stretchableLayoutResizerBar and move just one pixel, i’m called repeatably(maybe that’s another issue in and of itself), but how about this(don’t bother unless the value has actually changed)

void StretchableLayoutResizerBar::mouseDrag (const MouseEvent& e)
const int desiredPos = mouseDownPos + (isVertical ? e.getDistanceFromDragStartX()
: e.getDistanceFromDragStartY());

if (layout->getItemCurrentPosition(itemIndex)!= desiredPos)
	layout->setItemPosition (itemIndex, desiredPos);



Hmmm, maybe related to this


void handleAsyncUpdate()
setScreenPos (lastScreenPos, jmax (lastTime, Time::currentTimeMillis()), true);

forceupdate is true…should it be?


Thanks, that does seem like a sensible optimisation. Re: the forcedupdate flag, yes it should be true - it’s required when doing a fake mouse move, because they need to be sent regardless of whether the mouse has moved or not. If you’re getting a stream of unnecessary events, I guess the thing to look for would be whatever’s sending all the fake mouse moves.