I am on Mac and - at least on my platform - it seems that the hitPath.contains function returns false if the point lies exactly ON the path. You can see this best if you make a rectangular path. In this case if the point to be tested lies on the very first or very last pixel of the rectangle the function returns false. Is this the way it is supposed to work? or does it have to do with the collisionDetectionTolerence parameter?
Can someone shed some light on it, please?