# Plugin debugging in Xcode

**URL:** <https://forum.juce.com/t/plugin-debugging-in-xcode/4992>\
**Category:** MacOSX and iOS\
**Created:** [March 6, 2010, 10:58pm UTC](https://forum.juce.com/t/plugin-debugging-in-xcode/4992 "2010-03-06T22:58:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![atom](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/atom/32/113_2.png) [@atom](https://forum.juce.com/u/atom)\
**Post date:** [March 6, 2010, 10:58pm UTC](https://forum.juce.com/t/plugin-debugging-in-xcode/4992/1 "2010-03-06T22:58:14Z")

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How ? On windows you can define an executable that should be run for a debug session, is it possible for Xcode ? i need to see my stderr output and attaching my debugger to a process does not do that, is there a way to debug plugins (components) in xcode ?

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<div class="post-metadata">

**Author:** ![atom](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/atom/32/113_2.png) [@atom](https://forum.juce.com/u/atom)\
**Post date:** [March 6, 2010, 11:16pm UTC](https://forum.juce.com/t/plugin-debugging-in-xcode/4992/2 "2010-03-06T23:16:59Z")

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nevermind 🙂

you need to add a Custom Executable to your project and the debugger will run it, just like on windoze.
