Hello people 
Sorry for the non descriptive title, but I can’t even find words to describe the issue…
Somehow my audio output values seem to be scaled when I’m inside an IF statement.
Here’s the code snipplet: (And yes, the code is a bit quirky)
this is inside the processBlock function
...
if (out > 0) // doesn't print to console when playhead is paused
DBG ("out: " + String (out));
channelData[i] = out;
if (delayInSamples != previousDelayInSamples)
{
numSamplesToInterpolate = totalSamplesToInterpolate;
DBG("delayInSamples changed");
}
if (numSamplesToInterpolate > 0)
{
out = 1.0f;
DBG("inside IF :" + String(out));
channelData[i] = out;
--numSamplesToInterpolate;
}
...
The console output is as expected:
...
out: 0.98587
out: 0.985885
out: 0.985917
out: 0.985946
out: 0.985964
out: 0.985965
delayInSamples changed
inside IF :1
inside IF :1
inside IF :1
inside IF :1
inside IF :1
inside IF :1
...
BUT, this is the waveform when I record the plugin’s output to reaper.
On top of that, if I do
out = 2;
the sample is at 0dBFS.
Any ideas?
Rollo

