Poor performance with OpenGL Renderer on Apple M1 machines

Just a quick note - I am wondering if these thread priority related changes had anything to do with the audio performance drop I saw on Mac M1 (but not in Intel Mac, which seems weird) - as mentioned in:

I won’t speculate any further. I am going to test different versions until I can figure out which commit is causing my issue. But just thought I’d mention it here in case anybody has an opinion on that.

EDIT: I tracked my M1 performance issue down to a fairly old commit right after JUCE 6.0.7 - related to something specific about Mac OS drawing - see original thread for the details.