While finalizing an update of our synth, I have been facing some pops in some MIDI clips. They seem to happen when there’s a sharp attack after a slow piece. You’ll probably guess I’m not an expert in the physics of sound, so I would appreciate any feedback on how to tackle such situations.
I can imagine, adding a longer attack time would help, but how much should be added, and would this solve any such situations? Or should I add some process (I imagine on the mixed output) that detects such peaks and fades them? Is that even possible? Or desirable?
I’m attaching here one part that is popping, along with a zoomed view that shows the sine to be continuous.
Thanks for your assistance.