# Processing audio in console application - main()?

**URL:** <https://forum.juce.com/t/processing-audio-in-console-application-main/28186>\
**Category:** General JUCE discussion\
**Created:** [June 19, 2018, 1:01pm UTC](https://forum.juce.com/t/processing-audio-in-console-application-main/28186 "2018-06-19T13:01:15Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![daniel](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/daniel/32/790_2.png) [@daniel](https://forum.juce.com/u/daniel)\
**Post date:** [June 19, 2018, 1:18pm UTC](https://forum.juce.com/t/processing-audio-in-console-application-main/28186/5 "2018-06-19T13:18:35Z")

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Like @Xenakios said, you will need an [AudioDeviceManager](https://docs.juce.com/develop/classAudioDeviceManager.html#details) and connect a (or several) AudioIODeviceCallbacks to it. But you don’t need to write them yourself, the players I linked before inherit AudioIODeviceCallback and will do the trick, until you need some specialisations.

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