Hi all, I’m trying to use a local copy of juce_audio_plugin_client to store some custom functions for a Unity project. I’m able to set up everything in the Projucer, and I do have a local module that I can edit with my code, but when I build the project, it’s very clear that it’s using the global copy of the module and not the local one.
I have it set up in Projucer like this, where when I first edit the path for the project to be my local module path, it populates the location correctly at first (my Unity Test folder):
But when I save and reset the view, it goes back to the global path (my Downloads folder):
This happens despite whatever local module path I put in, with the juce_audio_plugin_client subdirectory, or a relative path.
As for the actual build, I can tell it’s not looking at local module to build because I can write bogus code on the bottom, and the project builds just fine.
So what I imagine is happening is that it doesn’t like my path for some reason, and it’s defaulting to the global, but I don’t know why, as it’s a legitimate file.
Thank you to anyone who can shed some light onto this!






