Hey all, I’m trying to verify the accuracy of an audio buffer and the values being processed after my processing algorithm. So, I’m dbg an array of read pointers before processing and an array after debugging. Was wondering if there is an easier way to read the values within an audio buffer than DBG or std::cout. Or, if not, is there a way to read these values and not get hexadecimal values? It is my understanding that “read in” files are in binary format, but how can I see the floating point values of the read in files?
I appreciate your time