Hi!
The AudioDemo accepts local files to play from the disk. Is there a way to read files from the web given a URL or do I need to download them first and then pass the temporary file to play?
Do we have any sample code to help with this?
Hi!
The AudioDemo accepts local files to play from the disk. Is there a way to read files from the web given a URL or do I need to download them first and then pass the temporary file to play?
Do we have any sample code to help with this?
I tried using a URL instead of file to read from the web and I got
0x8001010D: An outgoing call cannot be made since the application is dispatching an input-synchronous call.
Anything obvious?
I don’t really know, but I’m guessing the file operation blocks program execution in a way that is not well suited for downloads.
I would go with downloading first and playing after. I’m sure you can stream it in some way, but I don’t think file operations is where you want to look.
would something like the following do the trick?
class buf: public BufferedInputStream, public URL {
DownloadThread* thr;
buf(String url) {
// read URL and create file name
// start a DownloadThread and pass file name to it
// run the thread
}
// implement getBytes etc by checking the thread state and returning bytes from downloaded file
}
class DownloadThread: public Thread {
// implement downloading the file
}