Not quite sure how to about figuring out what’s going wrong here. I have a single component who is acting naughty when reducing the clip region with OpenGL rendering turned on, when I turn off the GL renderer the bug stops occurring, but I need the renderer for my UI to perform.
as you can se above ^ a single part of that rounded rectangle path is going outside of the clipped region, which is the slider backplate there.
Have anyone else ever encountered this and know why it may be happening? Perhaps some sort of rounding error? it’s not occurring on any of my other components which are all drawing the same way so I’m a bit stumped.