It was made mostly by Charles from tritik, and Ali Barker on the DSP side, + the whole team of Phil / Bryan / Chris on the design side + presets. And it is possible I made a modest contribution on the “virtual analog filters” algorithms !
Everything has been made with JUCE obviously, and I’m really impressed by all the work the other guys did, so I wanted to share this with you
That looks sooo smooth!!
Congrats on the product!!
I have a bad experience with bit-mapping, really hard to get it that smooth. I have been using only vector graphics for a while now. But it gets tricky when it comes to shadowing.
If I may ask, are the shadows part of bit-mapping or you’re using shaders for that?
Yeah this surprises but also doesn’t surprise me - it would be REALLY hard to get the same photorealistic look with vector graphics, for both the designers and programmers. Not to mention you can’t do fancy off-axis 3D renders of the interface for marketing images.