Render Text using Juce in native OpenGLContext


We have an offscreen OpenGL context (not a Juce one) which i would like use to render text using Juce.
We want this because i would like to use Juce to render text, i'm not a fan of FreeType and because Juce can render text using OpenGL it makes sense to do it this way. We'll be rendering the text to a Texture using a Frame buffer.

Can i create an OpenGL LowLevelGraphicsContext using a handle to a native context in a way?



Calling createOpenGLGraphicsContext() would work, right?