a request : would be great to have absolute value methods in FloatVectorOperations. It's a pretty common operation in audio/control
Surely there's some SIMD stuff for abs() no?
a request : would be great to have absolute value methods in FloatVectorOperations. It's a pretty common operation in audio/control
Surely there's some SIMD stuff for abs() no?
I think SSE3 has intrinsics for abs(), but in SSE2 you'd use a masking trick (eg http://aggregate.org/MAGIC/#Absolute%20Value%20of%20a%20Float).
Thank you fabian for the recent commit!