I must me doing something terribly wrong. Got a PositionableAudioSource, passing it to a ResamplingAudioSource and setting resampling ratio but something funky going on.

I’ve attached a self contained project with some audio as a binary resource. (2.8 MB)

I’ll keep on plugging away.

Thanks in advance

ok sorted, classic. In my PositionableAudioSource::getNextAudioBlock() I was ignoring AudioSourceChannelInfo’s startSample value coming in from the ResamplingAudioSource