If the GLES core profile is used, it’s probably glEnable (GL_TEXTURE_2D) that triggers it (error 1280).
Currently the calls are only disabled for Android.
Discovered this recently here (5).
If the GLES core profile is used, it’s probably glEnable (GL_TEXTURE_2D) that triggers it (error 1280).
Currently the calls are only disabled for Android.
Discovered this recently here (5).