# Scaling bug OpenGL on macOS Monterey (12.0.1)

**URL:** <https://forum.juce.com/t/scaling-bug-opengl-on-macos-monterey-12-0-1/49042>\
**Category:** General JUCE discussion\
**Created:** [December 2, 2021, 6:35pm UTC](https://forum.juce.com/t/scaling-bug-opengl-on-macos-monterey-12-0-1/49042 "2021-12-02T18:35:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jrlanglois](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/jrlanglois/32/21372_2.png) [@jrlanglois](https://forum.juce.com/u/jrlanglois)\
**Post date:** [December 2, 2021, 6:35pm UTC](https://forum.juce.com/t/scaling-bug-opengl-on-macos-monterey-12-0-1/49042/1 "2021-12-02T18:35:39Z")

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On start-up of my app, with an OpenGL context attached, the rendered view is only 1/4 of the window’s size - drawn at the bottom left quadrant. This persists when minimising/maximising and resizing the window in any direction.

I can’t share a screenshot of my app - top secret and all that jazz! - so here’s what it looks like in the DemoRunner:

 ![Screen Shot 2021-12-02 at 13.40.27](https://us1.discourse-cdn.com/flex026/uploads/juce/original/2X/e/e60d83cdea87c5a9430d0777bd064652baedc36e.jpeg)

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**Author:** ![reuk](https://sea2.discourse-cdn.com/flex026/user_avatar/forum.juce.com/reuk/32/21494_2.png) [@reuk](https://forum.juce.com/u/reuk)\
**Post date:** [December 2, 2021, 6:39pm UTC](https://forum.juce.com/t/scaling-bug-opengl-on-macos-monterey-12-0-1/49042/2 "2021-12-02T18:39:22Z")

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Thanks, I’m already able to reproduce the issue and am working on a fix.
