I’ve been using ‘Flowstone/Synthmkaer’ for producing some Windows based PC plugins, and pretty much loved it.
I’m now interested in moving to ‘C++’ environment - the advantage is better coding ability.
Presuming that I can handle C++ and the code itself… There is still a gap for me.
Before I jump into ‘Juce’ I want to ask you guys:
For a newbie like myself, how much time (work days) would it take to build an active GUI, like ‘drag and drop’ EQ (GUI example: FabFilter ProQ, Ablteon live ‘EQ Eight’, etc.) ?
Port to *.EXE or *.VST
Can I port to *.EXE for a stand alone plugin (example: music player with MP3 decoding)?
Connecting to Windows APO
Assuming I would like to design an EQ for my windows based PC. It should run with any player (windows media player, VLC, etc.). I therefore need to ‘install’ the EQ between the player and the PC’s hardware, which is done by Windows APO. Is this supported some how?
If you use a lot of the code from the examples I think you could have a fairly advanced GUI running in about a week. Making it nice to use and beautiful could take you anywhere between another week and another six months, depending on your requirements, design abilities and perfectionism I encourage you to just jump in and start - I found the process a lot of fun when I was starting out.
Yes, this isn’t too much work. The Demo Host example is a good starting point.
I’m afraid I’ve not come across Windows APO before - someone else might be able to chime in here.
As Tom, I’ve never worked with Windows APO myself either…
But maybe you can find some inspiration here: Equalizer APO download | SourceForge.net
It doesn’t seem to be Juce-based, but it might give some clues.
I never read anything on the Juce forum about support for this, so I don’t think Juce has some built-in support for this kind of “plugin”.
I was browsing into the project, and it seems to me, that APO is not a windows API nor SDK, but the name Jonas Thedering made up for his project, as @KoenT already linked. If not I would appreciate a link to the API, it’s not listed in microsofts api listing, at least I couldn’t find it…
I am missing this chance to hook into the signal flow as well on either plattforms, CoreAudio and Windows, so I would be interested too, if there is a generic way.
The only idea I have is to setup a virtual device which feeds to your audio app (which is one thing what ASIO is made for I think, or some DAWs install so called “AggregateDevices” e.g. ProTools).
Cool, thanks for the link.
So seems like duckduckgo led me to an outdated api listing, and didn’t find the one you link. I might need to search with more than one web searches… Never trust the internet
I will read into that api, but at the moment I am on mac…
So looking at that page, it should be possible to create an AudioProcessorAPOPlayer like the AudioProcessorPlayer, which hooks into the system signal flow instead of the AudioIODevice. Sounds very cool.
Unfortunately I am busy with several other stuff at the moment…