I’ve made a simple animation in a normal component. I simply draw an image every 30ms in paint(). It’s quite smooth, but I would like to try and make it smoother.
From what I read on the forum, OpenGL is the way to go for that kind of thing.
But I’m a complete newbie in regard to OpenGL, and I just don’t need all those complex 3d features.
I understand that I must subclass OpenGLComponent and implement a few methods, but I have no clue how to simply draw my image in there, using the OpenGL dialect.
Could anyone help ? Examples or pointers ?