Feeling useless here. I’m trying to put together the pieces from the OpenGL demos to simply draw a background image from a PNG file. Naturally, all I’m getting is a black rectangle and memory leaks.
Can some paste in here the minimum required code based on OpenGLDemo2D
, so the selection box will have an option to use an image from binary data?
And if the answer is “its really not that simple”, that would make me feel a whole lot better.