I am building an ear training app and want sine tones to play asynchonously, how do I make this work safely with one audio callback?
Have N independent sine generator objects, run them in the audio callback and mix their results together into the callback output buffer. Mute/unmute the oscillators as needed based on the GUI state.
The future proof approach is to implement SynthesiserSound and SynthesiserVoice and optionally trigger from MidiKeyboardComponent.
