# (SOLVED) iOS GarageBand - Help with High CPU load. Everything is fine with Cubasis

**URL:** <https://forum.juce.com/t/solved-ios-garageband-help-with-high-cpu-load-everything-is-fine-with-cubasis/47477>\
**Category:** MacOSX and iOS\
**Created:** [August 20, 2021, 4:24pm UTC](https://forum.juce.com/t/solved-ios-garageband-help-with-high-cpu-load-everything-is-fine-with-cubasis/47477 "2021-08-20T16:24:53Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![vtarasuk](https://avatars.discourse-cdn.com/v4/letter/v/7cd45c/32.png) [@vtarasuk](https://forum.juce.com/u/vtarasuk)\
**Post date:** [August 20, 2021, 7:23pm UTC](https://forum.juce.com/t/solved-ios-garageband-help-with-high-cpu-load-everything-is-fine-with-cubasis/47477/2 "2021-08-20T19:23:44Z")

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Ohh, I did some experiments and replaced `AudioBuffer<T>` with my custom float “c array” and got it working well in GarageBand.

I do not know why this is so, perhaps GarageBand has something to do with memory allocation in the heap. The load even dropped by 5%

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