So I’ll be honest: I’m flummoxed. I’ve got an OpenGLGraphicsContextCustomShader working with an implementation of the Julia Set, but there’s no way it’s going to run smoothly on a phone without lowering the res a lot. Basically there’s two ways I’ve tried, both using vertex shaders, and both to no avail:
- ditch the CustomShader and modify the OpenGlApp example
- attempt to modify juce_OpenGLGraphicsContext.cpp directly
Perhaps there’s some way of stretching a smaller image onto a larger texture. I’m in a pickle here, and could really use some advice.