Standalone audio input

Hi all, I’m seeing an odd problem here with a standalone build of a plugin. When I build locally, both on Windows and Mac, I can process audio input as expected. However, my CI builds of the plugin do not process any audio? It’s kind of tricky to debug. I’m not really sure where to start considering it’s works fine locally. Has anyone come across this issue before? I thought it was a MacOS issue until I discovered this morning that it affect Windows too.

Any insight/suggestions would be most welcome. :slight_smile:

[edit] seems that resigning works for MacOS. I don’t sign on Windows, so I’m not sure how to resolve that…

[edit 2] on windows 11 I have to give the app access to the mic. This can be marked as solved :wink: