i noticed Image::RectanglePlacement::stretchToFit automatically interpolates. can i turn that off somehow or can you add a little bool parameter that lets us turn it off pls? :>
So how exactly would you expect a stretching of an image without interpolation to work? If it’s about your fancy plugin background you shared some days ago, you could also just store all the properties of the random generated values and re-draw the image to a resized image in case a resizing happened…
i wanna be able to draw much smaller images and then scale them up, so i can use more complex post processing effects on my images without draining the cpu too much. effectively: pixelart.
so when i scale up the images from something like 12x12 i don’t want it to become all blurry and stuff.
setImageResamplingQuality() should do the trick, using the lowest quality, which is nearest neighbour.
that method is linked from drawImageWithin() which I presume you’re using given the mention of Image::RectanglePlacement::stretchToFit
almost, yes. i use drawImage. setImageResamplingQuality() does the trick, yes thxxx. i already wrote my own upscale method for images but it looks much neater to just tell the Graphics-object to do it