Studio One nonRealTime render hangs on Windows


I see you’ve changed this again… perhaps the fix is to revert back to the original and try and get Presonus to not block the message thread… They actually have the same issue in nonRealtime and Realtime when displaying a render progress bar.



Urgh. Is this hanging again in its current state? I thought Studio One was calling prepareToPlay on the message thread.


No, we’re back to making it basically always synchronous (as discussed above).

This fix ended up working for the non-RealTime render in Studio One… but didn’t fix the Real-Time render (they use the same progress display for both)… Given that, I’ll follow up with my contact at Presonus and see if they can fix the issue.