Since there’s a load of OpenGL chatter going on lately, I figure I’ll throw this in here, on the off chance that someone can save me a couple of days of heavy googling.
If I have a series of 2D contours that when stacked together could make up a 3D shell, what is involved in turning those contours into something that OpenGL could render? What terms should I be using when searching?
3D graphics is way out of my area, which I why I’m pretty clueless about where to start, but I need to start learning it.