I’m trying to create a world editor in openGL, and have (for now) chosen JUCE to be my GUI library of choice.
I noticed that it has it’s own openGL implementation module. I was wondering if that is the only way I can use openGL with JUCE, or is it possible to write my own independent implementation and use that. The idea would be to create a layout using JUCE with a blank pane (area) and then have my implementation of openGL render to that area.
I understand it’s easier to use the already existing implementation, but my goal here is to learn, so I’d like to do it all myself.