I am testing using the JUCEUnrealBridge with the juce_blocks_basics.
When I implement the blocks finder in an unreal component. It doesnt detect any blocks connected to the computer. When I use the standalone example it works perfectly fine.
Im curiouse if there is anything in JUCEBaseApplication class that initializes anything special to take control of the blocks.
This is the implementation in c++ and this class is initialized in the components beginplay.
Im initializing the UBlockFinder in the beginplay.