I’m the only one here doing cross-platform compiling on the same machine
Parallels works pretty fine. I usually use Xcode / build first on Mac. then bootup Windows and test it / make sure it’s compatible.
I’m not seeing any issues.
We have a repo for each project and the JUCE and other SDKs are submodules so it’s like:
\Project\Submodules\ (juce… vstsdk… avid… etc)
We had some older projects that used …/sdks/<specific juce / vst / avid sdk goes here>. and it also worked well though less reliable to re-build a project.