WaitableEvent::wait(...) issue

Using the mouseDrag callback to draw some points and then add them to a ValueTree i got stuck in this condition in the WaitableEvent::wait(…) method.
To be more detailed as possible, i’m using the TracktionEngine and this happen when in Debug mode ( on Visual Studio | Windows11 ) i draw controller event points that tracktion then adds to the value tree.
Does anyone have any ideas ?

A stack trace would be helpful :nerd_face:

But that’s being called on a background thread. What do you mean by “i got stuck in this condition”? What is your message thread doing when it gets stuck?